How I Built an $80M Annual Revenue Business in Just 5 Years | Sandbox VR, Steven Zhao
Join to explore the inspiring journey of Sandbox VR, a leader in the virtual reality gaming industry. Founded by Steven Zhao, CEO and Founder, Sandbox VR has...
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Intro
- 00:00I remember vividly there was a story where we tried to hide a game producer,
- 00:02and he asked, how can Sandbox VR beat Sony or Nintendo or any big VR players
- 00:08in the United States?
- 00:09And of course, coming from a Hong Kong company where we've never seen success
- 00:12in Hong Kong at that scale, that was a very valid question.
- 00:15I always believed that in order to make a big change, you have to have a direction
- 00:19that's uniquely different.
- 00:20We believe that what we are building is something that no one else
- 00:23in the world is doing right now.
- 00:25I put all the money into the company and then in six months time,
- 00:29we built the technology infrastructure.
- 00:31At that time, it was what we call the winter of VR. Us trying to raise in 2017
- 00:35was essentially impossible.
- 00:37So we had just two months of runway left.
- 00:39And then I really wanted to build this physical space in VR.
- 00:43None of the investor came in.
- 00:44One of the biggest feedback that we've gotten is like,
- 00:47well, this works in Hong Kong.
- 00:48It could work in Asia, but this probably would not work
- 00:51in the US. That kind of pissed me off.
- 00:53So I thought, okay, you know what, we're going to bring this to the US.
- 00:56And we decided to open in San Mateo, in the heart of Silicon Valley.
- 00:59You know, this is our flagship store. We're able to share this with the world.
- 01:03And of course, we're ready for the next stage, which is get to series B.
- 01:07But a couple of months later, the whole world shut down.
- 01:11My name is Steven Zhao.
- 01:12I am the founder and CEO of Sandbox VR. So what we do is we provide
- 01:17a full body VR experiences for friends to play together in our retail spaces.
- 01:22So we create our own technology that enables that.
- 01:24We also create our own content and we both open our own locations
- 01:27and franchise them out.
- 01:28Today we have 47 locations, so we grew pretty quickly.
- 01:32We have eight pieces of title, not just original IP.
- 01:35We're also working with Netflix. So Squid Game is in Sandbox VR.
- 01:40Rebel moon is going to come out later this year.
- 01:42We hope to continue to partnership with them and other IP holders.
Chapter 1. Lessons Learned from Pivoting the First Game Company
- 01:48So I grew up in San Francisco.
- 01:50As a child, I spent a lot of time pretty much alone, just like do a lot of reading,
- 01:54sometimes playing games.
- 01:55And part of it is the immigrant stories.
- 01:57Both my parents immigrated here when I was a child, and they work a lot of nights,
- 02:01so I have a lot of time to myself just kind of doing my own things.
- 02:05But luckily at a young age, my parents got a computer.
- 02:08And then I really started to kind of figure out how to use that machine.
- 02:12And one day my friend showed me a game creation software, which I put into
- 02:17the computer, and I started making games and it started becoming a hobby of mine.
- 02:20So since 12 years old, I've been building games.
- 02:23So I studied in UCSD at University of California, San Diego,
- 02:27in electro engineering.
- 02:28After college, I moved to Hong Kong to build a gaming studio called Blue Tee
- 02:31Games, where we made PC and mobile games.
- 02:34You know, we grew from two people to 40 people.
- 02:37It was pretty successful for a time during that period, PC was pretty hot.
- 02:42People would download the game on their computers,
- 02:44but the shift to mobile created like a brand new way of playing experience.
- 02:48And for me personally, I didn't adapt fast enough.
- 02:52I was late to the mobile space and because of that, when we transitioned
- 02:56to mobile, we didn't catch up and we weren't able to create games
- 02:59that was able to be successful.
- 03:00So that was a pretty big learning for us.
- 03:03Is always look at what is trending in terms of technology
- 03:07and how do you build for that future?
- 03:08So when you build a game, it's important to not build what is popular today,
- 03:12because by the time you finish, you know you'll be nine months too late.
- 03:16What?
- 03:16It's going to be popular 1 or 2 years down the line from my first startup at Blue Tea games
- 03:20we failed to do that and we weren't able to scale.
- 03:23And it was around 2015. We saw that VR was becoming very hot.
- 03:27So we decided like, hey, why don't we take our learning as a game developer
- 03:31and bring it to a whole new medium, double down on VR?
- 03:33And we decided to do that with a brand new company.
- 03:37So that was essentially how Sandbox VR was formed.
- 03:40So when we started the company, we were like doing two things.
- 03:43Number one, we were building games on the VR consumer market.
- 03:46A part of us also took our learning back at blue Tea, which was you
- 03:49always want to build for the future.
- 03:51What do people want two, five, ten years in the future?
- 03:54And we felt like the consumer VR headset itself wasn't enough.
- 03:58We wanted to be fully immersed.
- 03:59We want to be able to interact closely with friends and to us like, you know,
- 04:03I grew up watching The Matrix.
- 04:04It's like, hey, do we have the technology to actually create the matrix?
- 04:08And then we look backwards like, hey, we do.
- 04:10So we did a regular consumer game and we basically iterated
- 04:14on what the matrix looked like.
- 04:15Come the end of 2016, we launched a consumer game.
- 04:18It was like a top 10% best selling game, but the market just wasn't there.
- 04:21Like we weren't able to make enough revenue to keep the company going.
- 04:24So at the end of 2016, like all our bet was putting into building this
- 04:29other project, which is basically it's now Sandbox VR location based VR experiences
- 04:33for group of friends to play together.
- 04:35But for us, that was our pivot.
Chapter 2. How a Small Hong Kong Game Company Successfully Entered the US Market
- 04:40At that time, it was what we call the winter of VR.
- 04:42The Christmas sales didn't live up.
- 04:44People thought the hype of VR us trying to raise in 2017 was essentially impossible.
- 04:49So we had just two months of runway left, and then I really wanted to build
- 04:53this physical space in VR. None of the investors came in.
- 04:56One of them invested with asked us, well, you're just a team of six people.
- 04:59We didn't have a big team, so that was one big challenge we had.
- 05:02The second challenge we had was you were not located in the US.
- 05:05There was a geography challenge.
- 05:07You know, our team is based in Hong Kong and it comes
- 05:09to a certain type of perception.
- 05:10But really, like, you know, you're not in the dominant market.
- 05:13How do we know that this is something that can work in a different country?
- 05:17So for us, we have to build our technology, build our content
- 05:20and build our retail location.
- 05:22So there's not a lot of money to come around.
- 05:24We have to be very resource creative.
- 05:26And, you know, for us is how do we use technology to solve something that can
- 05:31be replaced by using a lot of hardware.
- 05:33So for instance, in order to do full body tracking you need a lot of cameras.
- 05:37But each camera were very expensive.
- 05:39So we spent a lot of time figuring out how to use software
- 05:42to minimize the amount of cameras.
- 05:44And this turns out to be a blessing because it was very important later
- 05:47down the road, as we scale that, every location will be as low cost as possible.
- 05:52Another challenge we had was in terms of being resource constrained,
- 05:56we tried to figure out how to, you know, get people to come to our location.
- 05:59You know, one of the hardest things is marketing our business.
- 06:02As a small company, you don't have a big marketing budget.
- 06:05So we had to be very creative, like, how do we get people to come?
- 06:08So we decided that, hey, why don't we productize it?
- 06:12Why don't we make it so that we create a software video that after you come
- 06:16and play, will give it to you.
- 06:17And this video is going to be capture the most embarrassing and funny moment
- 06:20of you playing with your friends.
- 06:22And then you can easily share it on social media.
- 06:24And when we created that, every customer that comes in start putting
- 06:27it on social media, and that generated an insane word of mouth.
- 06:30So that taught us like two important things.
- 06:32Number one is every problem is like looking really deeply into it,
- 06:36like really analyzing it.
- 06:37There's probably a creative way to solve it with less resource,
- 06:41but also to get a much better outcome.
- 06:43And the other thing that we've learned is it's not only important
- 06:46to just build a product, but it's also really important to build
- 06:49a distribution strategy for that product.
- 06:51So at that time, I took all the money I had and I put it into Sandbox VR.
- 06:55And then in six months time, we built the technology infrastructure and we
- 06:59opened a really small shop in Hong Kong.
- 07:01And I remember vividly there was a story where we tried to hire a game producer,
- 07:05and he asked, how can Sandbox VR beat Sony or Nintendo or any big VR players
- 07:10in the United States?
- 07:11And of course, coming from a Hong Kong company where we've never seen success
- 07:14in Hong Kong at The scale.
- 07:16That was a very valid question.
- 07:17And what I told him was, I always believed that in order to make a big change,
- 07:22you have to have a direction that's uniquely different.
- 07:24And for us, we believe that what we are building is something that no one else
- 07:28in the world is doing right now.
- 07:31The moment we felt like we had product market fit was during a test run before we
- 07:36even launched a product, my friends came and played and within experience,
- 07:40they were like screaming and yelling and so loud to the point that the neighbors
- 07:44came knocking on the door saying, hey, is everything all right?
- 07:46Like, we didn't know the type of visceral reaction that customer would get.
- 07:50And we felt like that visceral reaction is something
- 07:53that has never been done before.
- 07:54And we're like, okay, there's probably something there.
- 07:56So after we got done product market fit in our one Hong Kong location,
- 08:00we got funded by Gobi Alibaba.
- 08:03That allowed us to really build out our location to really fine tune our
- 08:06unique economics, to restart franchising.
- 08:08And at that time things were going well.
- 08:11But one of the biggest feedback that we've gotten is like,
- 08:13well, this works in Hong Kong.
- 08:15It could work in Asia, but this probably would not work
- 08:18in the US. That kind of pissed me off.
- 08:20So I thought, okay, you know what, we're gonna bring this to the US.
- 08:23And we decided to open in San Mateo in the heart of Silicon Valley.
- 08:26We put the location there and people came and played many of the people that, if not
- 08:30all of them, it was like, wow, we never experienced anything like this before.
- 08:34And pretty soon I remember Marc Andreessen and Ben Horowitz.
- 08:37They came and tried it out.
- 08:38The partners did, and they're like, yeah, this is really awesome.
- 08:41We're gonna bet on you. And that became my series A,
- 08:43and the funding was able to allow us to really scale out the business and
- 08:46open about nine locations across the US. And I remember we're sitting here
- 08:51in the San Francisco downtown location.
- 08:52This was at December 2019. We're like very excited.
- 08:55You know, this is our flagship store. We're able to share this with the world.
- 08:59And of course, we're ready for the next stage, which is get to series B.
- 09:03But a couple months later, the whole world shut down.
- 09:06We have a new name for the coronavirus.
- 09:09The World Health Organization has officially called it Covid 19.
Chapter 3. From $68M Series A Funding to the Brink of Bankruptcy : How Sandbox VR overcame and Secured Series B Funding
- 09:23Around March April 2020, when the pandemic hit, all the stores that we had
- 09:27had to close right away and we didn't know how long this was going to last.
- 09:30I thought it was like it was like a funny joke.
- 09:33It's already really hard to run a startup and it's really
- 09:36hard to run a retail startup.
- 09:37The first thing we did as a company, which unfortunately was we had to downsize.
- 09:41It was pretty dramatic. We lost about 80% of our team.
- 09:44And you can imagine morale was like at all time low.
- 09:47And the people that stayed like in the months following that,
- 09:50a good amount of them left as well.
- 09:51So it was really number one we had to do was keeping the team motivated,
- 09:55kind of having that vision of like, hey, we can survive Covid.
- 09:58What does this mean for Sandbox VR? What does this mean for us?
- 10:01And it just repeating that message and just kind of like being a cheerleader and
- 10:04be like, hey, we can fight through this.
- 10:06You know, this is one of the biggest tests for any of us.
- 10:09It's a tough story.
- 10:10It's something that you'll be proud about even if you fail.
- 10:12And that's what we wanted to set, was having that really strong story
- 10:15of the future.
- 10:16And the last part is we had to go through chapter 11 bankruptcy
- 10:19because as a retail business, we have a lot of leases, and there's no
- 10:23way to get out of the leases at that time.
- 10:24So we had to go through chapter 11 to get an emergency and work
- 10:28through with our landlord to figure out how do we survive out of this.
- 10:32That was just a lot of collaboration with people that we owe money to.
- 10:35We work with different lawyers across different groups, but during that period,
- 10:39we also took the opportunity to really fine tune our business,
- 10:42like to the minor or minor details, like how can we build the most
- 10:45economically strong retail that we can?
- 10:48You know, in terms of how do we improve our technology,
- 10:50our operations, our content, so that when we do reopen back up again,
- 10:55not only will we have a very strong people will come back in droves, but we also have
- 10:58very strong profit margin because that's what we need to come out of this.
- 11:02And around that same time in 2021, it's kind of when the world
- 11:05started to open up again, especially for our stores in California.
- 11:08And the moment they did, people came back in droves.
- 11:11I remember there was an incident where the mall was completely empty,
- 11:15but 100% of customers booked had online.
- 11:17We had to wait for customers in the parking lot to guide them inside the empty
- 11:21mall to our store, and we've been seeing that across all the Other locations
- 11:24and very soon the locations are filled up.
- 11:26Customers are happy to have a place where they can share with their friends
- 11:29and family, and then we're able to take that traction to open more locations
- 11:33by working with landlords who can fund us.
- 11:35By grabbing those traction, we're able to kind of paint, hey, this is how sandbox
- 11:38is going to look in the next few years.
- 11:40And fortunately, we started fundraising again.
- 11:42They've seen our progress.
- 11:43They know everything that we've been through.
- 11:45It's like, okay, you guys survived the worst.
- 11:47The future looks bright. We're going to back you.
- 11:49And they did a series B, so after we got a series B funding
- 11:53in 2021, we had about maybe 13 locations.
- 11:57Today we have 47 locations. So we grew pretty quickly.
- 12:00We see Sandbox VR as pretty much like the new movies.
- 12:04This is something where we believe that people will go out for.
- 12:07They will go with their friends and family and colleagues
- 12:09instead of just watching it on a screen.
- 12:11You get to live in it, embody it.
- 12:13It's a very social experience that you really get to share,
- 12:16and it creates a lot of team bonding moments for us is how do we create
- 12:20a repertoire of amazing experiences,
- 12:22you know, on a regular cadence to get people to come back again and again?
- 12:25And how do we continue to open up more locations so that we can
- 12:29have a Sandbox VR in every neighborhood?
- 12:31And our strategy for that is to continue to build up our franchising, because
- 12:35the more locations we have, the more we can reinvest back into our technology,
- 12:39into building better and bigger content to have more content, which in
- 12:43turn will help create more demand.
- 12:44And with more demand, we can have more locations and go from there.
- 12:48So the next big thing for Sandbox VR is two pronged is how do we build better content?
- 12:53And that's just a very iterative process, but also just working with
- 12:56strong IP holders to bring their world in the Sandbox VR in a really organic way
- 13:00that works best for our platform.
- 13:01What I see in ten years is you have what you get at home home consumer VR
- 13:05that gets better over time.
- 13:06That headset gets lighter, better quality experiences.
- 13:09That's something that you would likely just do, you know, multiplayer
- 13:12and you can play on hours on end.
- 13:13And then for us, out of location is in ten years time having thousands of locations,
- 13:18one in your neighborhood where you have a reason
- 13:20to go out and play with your friends.