From Apple to Oculus-Now Taking On Consumer Hardware | Nirav Patel, Framework
The consumer hardware market is often said to be one of the toughest to survive. Yet, Framework has continued to grow steadily, with its DIY laptop as a flag...
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Intro
- 00:00So ultimately, fundamentally, I am a
- 00:02hardware person. There's like screws
- 00:05flowing through my blood or something in
- 00:06there somewhere. My parents would
- 00:08occasionally complain when I would take
- 00:10stuff apart in the house, but usually I
- 00:12was able to successfully put it back
- 00:14together, so it ended up being okay. I
- 00:16want to build the best laptop. I want to
- 00:17build a laptop company. framework is a
- 00:20company that builds longerlasting
- 00:22consumer electronics products so that if
- 00:24anything ever happens to the product,
- 00:26something breaks or you just need more
- 00:28out of it, more performance or more
- 00:30capability, you can actually just open
- 00:32it up very easily using the screwdriver
- 00:35that we include in the
- 00:38box, swap out a part and keep using it
- 00:41for longer. growing more than double
- 00:43revenue year-over-year for the last
- 00:45couple of years, which is pretty unusual
- 00:47for a consumer electronics startup,
- 00:49especially in a pretty tough
- 00:50environment. Fundamentally, the mission
- 00:52is about empowering the enduser of the
- 00:55product, making it clear that this is
- 00:58their product, not our product. One of
- 00:59the problems that I thought was most
- 01:01important to solve was just how hard it
- 01:03was for consumer electronics startups to
- 01:06be successful. But looking across
- 01:08consumer electronics across the entire
- 01:09startup space, it was clear that there
- 01:12were a number of companies that had
- 01:14really interesting and really excellent
- 01:16products but failed. Anyway, the thing I
- 01:18needed to do is prove that there's a
- 01:20better business model for consumer
- 01:21electronics. One of the secrets to
- 01:23building a successful startup is that
- 01:26the CEO needs to
What a Hardware Guy Learned at Apple
- 01:34be in school and actually I graduated
- 01:37from university in 2009. That was a
- 01:41period of great economic uncertainty. it
- 01:43was uh the start of a pretty heavy
- 01:45recession and so actually there weren't
- 01:46a lot of jobs available and there was
- 01:49not a single hardware company hiring. Um
- 01:52but it turned out that Apple in one of
- 01:54their software organizations did have
- 01:56this role open that I was able to jump
- 01:59into right out of school. And so I ended
- 02:01up at Apple for a little over 3 years
- 02:03working on software of all things. Apple
- 02:06had just released the iPhone 3GS. This
- 02:09was like right still at the dawn of
- 02:11smartphones becoming the default mode of
- 02:13interaction and actually kind of the
- 02:15default mode of computing. So I was
- 02:17working on FaceTime and uh Game Kit and
- 02:20Game Center which was this kind of
- 02:21multiplayer games framework that Apple
- 02:24was developing from a software
- 02:25perspective. And mostly what that
“I Didn’t Want to Work at Apple”
- 02:28experience taught me was that I didn't
- 02:30really want to work in a company like
- 02:31Apple. Um one of the challenges at Apple
- 02:34is that it is a very very siloed
- 02:36company. as an engineer there, it was
- 02:38actually quite frustrating that I would
- 02:39see all this cool hardware or see all
- 02:41this cool software but have no real
- 02:43ability to either influence or even
- 02:45understand or speak to the people who
- 02:47were building it. So I was working a
- 02:50relatively normal number of hours a
- 02:52week. So like say like 40 to 50 hours a
- 02:54week, a normal number of hours. And I
- 02:56would spend another 40 to 50 hours a
- 02:59week actually tinkering on mostly VR
- 03:02stuff. And this was before VR was like
- 03:04actually really a thing. building these
- 03:07little gadgets and tools and toys to
- 03:10basically just see what was even
- 03:11possible and doing it within a community
First Meeting with Palmer Luckey
- 03:14of other people who were like-minded.
- 03:16And so one of the other people in that
- 03:18community was probably the farthest
- 03:20along in that community was someone
- 03:21named Palmer Lucky who of course ended
- 03:23up founding Oculus. My name is Palmer
- 03:26Lucky and I'm a virtual reality
- 03:28enthusiast and the designer of the Rift.
- 03:30Where this all started was in my
- 03:31parents' garage in Long Beach,
- 03:33California. And I was interested in
- 03:35stereoscopic displays. I was interested
- 03:37in headmounts. And the problem was there
- 03:39was nothing that gave me the experience
- 03:40that I wanted, the Matrix, where I can
- 03:43plug in and actually be in the game. And
- 03:45I was sure that somewhere out there
- 03:46there was something that I could buy.
- 03:48And the reality is there's nothing. I
- 03:50set out to change that with the Oculus
- 03:52Rift.
- 03:53And at the time that he founded Oculus
- 03:55back in 2012, there was just one piece
There Wouldn’t Be Oculus Without Nirav Patel
- 03:58of the headset that was missing, which
- 04:01was motion tracking. And motion tracking
- 04:04happened to be the one gadget that I was
- 04:07personally the furthest along on. And I
- 04:09had sent one of two prototypes of motion
- 04:12track that I'd built to Palmer a few
- 04:14months earlier just to get his thoughts
- 04:16on it and see see if it would be useful
- 04:18to him. And so in mid 2012, Palmer
- 04:21reached out to me and asked if I wanted
- 04:23a demo of this VR headset that he'd been
- 04:25building up and said, "Of course, of
- 04:27course I want a demo of it." And I ended
- 04:29up meeting with him and the rest of the
- 04:31early team, the rest of the founding
- 04:33team there. And what I thought was going
- 04:35to be a demo turned into a job offer.
- 04:37And they said, "Uh, you have to leave
- 04:39Apple and join us within a week cuz we
- 04:42really need your motion tracker." And
- 04:43that was just an very obvious choice for
- 04:45me of like, yeah, I don't want to be at
- 04:47Apple. I want to be working on this cool
- 04:48stuff here. VR, let's do it. But
- 04:50actually, the move from Apple to Oculus
- 04:52was a bit more a bit more of a jump
- 04:54because at that point, of course, Apple
- 04:56was on its very rapid growth trajectory
- 04:59and to leave that very rapidly growing
- 05:02company and join this scrappy startup of
- 05:04people trying to build VR on on its
- 05:07surface seemed crazy. And I think my
- 05:08parents at first were like, "Oh, are you
- 05:10sure? This doesn't seem like a good
- 05:12idea." Um, but I was convinced. I I knew
- 05:15that that it was the right team of
- 05:16people. I knew it was the right
- 05:18technology space to explore at that time
- 05:20and of course ended up being a good bet
- 05:22to have
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Oculus’s Biggest Mistake
- 06:09The first two years of Oculus. So from
- 06:112012 until we got acquired in 2014,
- 06:14literally every month was some new
- 06:17insane occurrence and insane change,
- 06:21insane learning. Like the pace of
- 06:22iteration that we had across those two
- 06:24years, I look back on and think like how
- 06:26did we even do that? A normal hardware
- 06:30product, a consumer hardware product, it
- 06:32takes somewhere between 12 to 24 months
- 06:36to go from initial idea of like, oh,
- 06:39this is a product I think I want to
- 06:40build to being able to do development
- 06:44cycles on it, ramp up production, and
- 06:46getting it into a customer's hands. the
- 06:48Oculus Rift dev kit, the first dev kit,
- 06:51we went from the company forming to
- 06:54getting it into customers hands I think
- 06:56in six months, which is not not normal.
- 07:00That's not how you build build hardware
- 07:02normally. Working with devs to get all
- 07:04this going. There's some really
- 07:05incredible and interesting stories
- 07:07around that. But that's not what this
- 07:08talk is about. This talk is only about
- 07:10the hardware side of the story. We
- 07:12decided to take a different optimization
- 07:14and optimize for getting the virtual
- 07:17reality ecosystem seated as quickly as
- 07:19possible for the sake of figuring out
- 07:21what is VR, what works and what doesn't
- 07:23work in VR. And for that we needed help
- 07:24from all of you which required us to
- 07:27take the risk and build a product really
- 07:29really
- 07:31quickly. And one of the challenging
- 07:33things here, one of the the biggest like
- 07:35mistakes maybe that we made is that
- 07:37obviously we were a startup. We're on a
- 07:38shoestring budget. We were being
- 07:40incredibly efficient. We're going as
- 07:41fast as we can because we knew we needed
- 07:43to make progress before running out of
- 07:44money basically. And as soon as we got
- 07:47acquired by Facebook 2 years in, we had
- 07:49effectively unlimited money and
- 07:53unlimited resource and we could hire
- 07:55literally as many people as we wanted
- 07:56to. There were actually no limits aside
- 07:59from how quickly we could physically
- 08:00onboard people to how quickly we could
- 08:03hire. It actually slowed us down. It
- 08:05slowed us to a total halt. basically
- 08:08went from iterating on a new version of
- 08:10VR headsets essentially every few months
- 08:13to not being able to ship another
- 08:15product for about 3 years. And so we
- 08:18lost the massive iteration velocity that
- 08:21we had. And it meant that that
- 08:23three-year bet instead of the six-month
- 08:25bet had to be so perfectly right
- 08:27otherwise the opportunity cost of
- 08:29missing those three years would end up
- 08:32destroying us. And we kind of got it a
- 08:34little bit right, maybe not as right as
- 08:35we needed to, but looking back on it
- 08:38now, those early years in Facebook, what
- 08:41we really needed to be focused on was
- 08:43iteration speed, not trying to build a
- 08:46big team and build a big consumer
- 08:48polished product. And so that's what
- 08:50brought me to then start up framework
- 08:53and then build an even more incredible
- 08:55team, but a very small focused team
- 08:58where we have this clear mission, clear
- 09:00vision, clear roadmap that we're able to
- 09:02execute on.
Playbook for the Consumer Hardware Market
- 09:14One of the things that works really well
- 09:15for us is that the market that we're
- 09:18entering, the categories that we're
- 09:19entering in each of our products,
- 09:21they're just colossal. So for us, we
- 09:23look at $200 billion notebook market and
- 09:26we see massive, massive headroom to
- 09:29continue to grow and succeed in this
- 09:31business model that's focused on
- 09:32longevity. It actually means that the
- 09:35more we grow as a company, the more
- 09:37market share we capture, we're actually
- 09:39shrinking the size of the notebook
- 09:41industry because we're going from a mode
- 09:44where consumers and businesses are
- 09:46defaulting to replacing a product, let's
- 09:48say, every 3 to 5 years to a mode where
- 09:50they're using the products for longer.
- 09:52And so that's actually a win condition
- 09:53for us that we're converting an industry
- 09:55from one that is shorter lived to one
- 09:59that's more efficient and longer lived.
- 10:02And as a startup, of course, we have an
- 10:04immense amount of headroom and a ceiling
- 10:06that's very very far away that we can
- 10:08continue to grow within. But even as we
- 10:11capture more and more of that pie, that
- 10:13doesn't mean that we would need to then
- 10:15change our business model to go back
- 10:17into that transactional model that other
- 10:19companies are taking today. It means
- 10:21that we've grown in an install base
- 10:23that's large enough that this network
- 10:25effects based re-engagementbased
- 10:28business is a massive business in
- 10:30itself. And of course, as a company,
- 10:32we're not only limiting ourselves to
- 10:34notebooks. It's that we're taking the
- 10:36success that we've had with notebooks
- 10:38and bringing that category by category
- 10:40across this just huge consumer
- 10:42electronics
Step 2
- 10:50industry. You're really thinking about
- 10:53the audiences that you're going after.
- 10:56We actually have this concept that we
- 10:58call terminal audiences. this idea that
- 11:01we enter a new product category and we
- 11:03lock in an industrial design and a form
- 11:06factor and set of features that we're
- 11:08defining both the initial set of
- 11:10audiences that we can win with most
- 11:12efficiently but then also the terminal
- 11:14audience basically the broadest furthest
- 11:17away audience we think we could still
- 11:18win with this product and we make sure
- 11:20that we know what those bounds are when
- 11:22we reach and build new products for
- 11:25example a framework laptop 12 that gives
- 11:28us a moment of reset of this is is a new
- 11:30category. We're renting a new segment.
- 11:32We have to figure out now who are our
- 11:34initial audiences for this product which
- 11:36actually start from the same core
- 11:38audiences as our other products. But
- 11:41then who are the terminal audiences? And
- 11:43one thing we were deliberate on with
- 11:44this new product is we made it simpler.
- 11:47We made it much much lower cost and we
- 11:50made it more generally appealing to
- 11:52people who are not necessarily tech
- 11:54enthusiasts. And so as we think about
- 11:56this product, the core tech enthusiast
- 11:58is still there as an initial audience,
- 12:00but our terminal audience is a lot
- 12:02bigger and a lot further
Step 3
- 12:10away. Audience expansion is definitely
- 12:13the key to success in consumer startups
- 12:17in general. We have a set of core
- 12:20audiences that we kind of layer outwards
- 12:22on top of one by one as we go. And of
- 12:25course like it's easy to come up with
- 12:27personas like define these discrete
- 12:29personas of like DIYer and we have Linux
- 12:32user and we have like IT manager and we
- 12:34have environmentally conscious consumer.
- 12:36We have these very clear personas. But
- 12:38obviously in real life people are more
- 12:39complex than that. Like everyone is some
- 12:41combination of a million different
- 12:43things. And so it's not that we
- 12:45necessarily have this like clear set of
- 12:47like layers where it's like a discrete
- 12:49layer, discreet layer, discreet layer.
- 12:50It's that we're slowly growing the reach
- 12:53and awareness and credibility of what
- 12:56we're doing as we go and then pulling in
- 12:58those people whose personas match to the
- 13:01things that we're delivering value or
- 13:03interest around. So we took that tech
- 13:06enthusiast gamer persona and the various
- 13:09subpersonas within it and thought like,
- 13:10okay, how do we win that audience? And
- 13:12we thought they want latest and greatest
- 13:13graphics. Like graphics upgradability is
- 13:15huge for the audience and they just
- 13:17can't get it out of a laptop. And so we
- 13:19thought, okay, when we build our next
- 13:22laptop form factor, the thing we should
- 13:24prioritize is graphics upgradability so
- 13:26we can go win that audience. And so this
- 13:29goes back to fulfilling our mission. We
- 13:32have this long lasting repairable
- 13:34upgradeable product but doing it in a
- 13:37way that also expands our audience reach
- 13:39by being not just a new version of our
- 13:41laptop in a different form factor but
- 13:44enables this functionality that is
- 13:46actually the key thing that was holding
- 13:48back a specific set of consumers out
- 13:50there in the world.
Step 4
- 13:55One of the biggest things that I've
- 13:58learned actually and I've actually tried
- 14:00to share with other people starting
- 14:01consumer hardware startups is that
- 14:04critical fundraising roadmap. And of
- 14:08course, if you're building hardware,
- 14:09there's typically a 2-year ramp from
- 14:13coming up with the product you want to
- 14:15build to being able to ship the first
- 14:18version of it and collect revenue for
- 14:20the first time. If you can't fund your
- 14:22way to escape velocity, you're going to
- 14:26fail anyway. So, what you need to do is
- 14:28think through what is that path? What's
- 14:30the high assurance path that you have as
- 14:33a company with the product and business
- 14:34model you're building and the audiences
- 14:36that you're going after to reach escape
- 14:38velocity? Meaning the point in time
- 14:40where you're able to self-fund your own
- 14:42product roadmap and your own growth. And
- 14:44so one of the most important things for
- 14:46consumer hardware especially because
- 14:48those development timelines are so long
- 14:51is to make sure that you have funding in
- 14:54the loop almost this idea that you're
- 14:56talking to investors very early and very
- 14:58regularly to make sure that at the right
- 15:01points in time when you're going to need
- 15:03funding that you're going to be able to
- 15:04show the right kinds of traction and the
- 15:07right kinds of metrics for those
- 15:09investors to see the signals that
- 15:10they'll need to see to be able to put
- 15:12funding into you. that even though we
- 15:14have a product time horizon that's two
- 15:16years away, we have a vision time
- 15:18horizon that's 20 years away, that we we
- 15:21look out 20 years and we see a world and
- 15:24a consumer electronics industry that's
- 15:26fundamentally different. That this
- 15:28business model that we've adopted at
- 15:30scale is just so fundamentally more
- 15:32efficient than the traditional business
- 15:34model and so much better as a model for
- 15:37both us as a company and for the
- 15:39customers buying the product that we
- 15:41know it's a winning model. And so we see
- 15:43that as this north star for us that we
- 15:47continuously move ourselves towards as
- 15:49we go down this road
The Most Important Secret to Survive
- 15:52map. The key lesson is don't give up.
- 15:56That resiliency is the single most
- 15:58important trait and you're going to have
- 16:01to pull rabbits out of hats over and
- 16:04over again in a startup. And as long as
- 16:07you are still willing to reach your hand
- 16:09into the hat and find another rabbit,
- 16:11you should keep going.
- 16:21[Music]