From $0 Ad Spend to $12.5B: The Figma StoryㅣClaire Butler & Corey Lee
Figma's first marketer Claire Butler and Design Advocate Cory Lee share essential tips on Figma's Growth Strategy.From changing the product name on day one t...
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- 00:00So the first day that I joined Figma, I
- 00:02remember I was sitting in a presentation
- 00:03and Dylan was kind of walking me through
- 00:05stuff, showing the product and the name
- 00:07of the tool at the time was actually
- 00:09called Summit. And I remember I thought
- 00:10to myself like this just isn't going to
- 00:12work. Metrics are so important, but I
- 00:14feel like when you're doing something
- 00:16really early and you're like, I have to
- 00:1710x this, I have to 100x this, I have
- 00:20to,000x this, you kind of have to go
- 00:22more on intuition and more on feeling, I
- 00:24think, and really believe that because
- 00:26metrics just aren't going to get you the
- 00:27answers that you're looking for. If you
- 00:29joined Figma, you had to start spending
- 00:31time answering support questions. And so
- 00:34it sounds like pretty un unscalable,
- 00:36right? Oh, you have your engineers
- 00:37sitting there answering support tickets,
- 00:39fixing bugs, like you can't do that
- 00:42forever. That doesn't scale. But
- 00:43actually, it does scale. You think about
- 00:46people as companies. And I think the
- 00:48biggest advice that I would give is like
- 00:49people are people, right? And I think
- 00:51you see that it can conf like you'll see
- 00:53people and you'll talk to them and
- 00:54you'll be chatting. It sounds so basic,
- 00:56right? But like I think so often in
- 00:57marketing we we split people into like
- 00:59you as a person at your desk and you as
- 01:02a person outside of that. Whereas we try
- 01:04to think of people as one person. It
- 01:06wasn't like let's have a communitydriven
- 01:08strategy. It was just we need to listen
- 01:11to our users and we need to build a
- 01:12product that's going to be really useful
- 01:14for them and they know what their
- 01:16problems are more than we do and we need
- 01:18to spend time with them and and fix
- 01:20their problems.
- 01:21[Applause]
- 01:25Hi, I'm Claire. Uh, I'm the director of
- 01:27brand marketing here at Figma. I was
- 01:29also the first marketer and yeah, I've
- 01:32been here since the beginning. So,
- 01:33coming up on 9 years of Figma. So, it's
- 01:36been it's really fun for me to see
- 01:37everything come together today.
- 01:41My name is Cory. I'm designer advocate
- 01:43here at Figma. Um, I'm based in Tokyo
- 01:45and I've been here at Figma for about 2
- 01:47years and been a longtime Figma user in
- 01:50community. As a designer advocate, I'm
- 01:51part of our community team. My role is a
- 01:54mixture of helping build community but
- 01:57while also helping enable um designers.
- 01:59So um could you give us an overview of
- 02:01your career um before joining Figma?
- 02:03Sure. Uh it's kind of funny. It's hard
- 02:05to remember a time before Figma because
- 02:07I've been here for uh 9 years. I was at
- 02:09another startup before that called
- 02:11Climate Corporation and Index Ventures
- 02:13was one of the investors in uh Climate
- 02:15Corp. and we got acquired and you know I
- 02:18kind of knew a big company wasn't for me
- 02:19and I I really wanted to roll up my
- 02:21sleeves and and do something early
- 02:22stage. So Danny Rhyr who is was the lead
- 02:25investor over at the last company I was
- 02:27at uh also invested was the first seed
- 02:29investor for Dylan. So um I was meeting
- 02:32a bunch of different startups and
- 02:33different companies and uh Danny
- 02:35introduced me to Dylan and I met Dylan
- 02:37and kind of just decided that that was
- 02:40it and that's that's you know went from
- 02:42there. When I started at Figma, we were
- 02:44pretty launched. So, there was there
- 02:45wasn't even a product. There wasn't a
- 02:47company, you know, there wasn't even a
- 02:49name, honestly. We were going to name it
- 02:50something else at the beginning. So, I I
- 02:52think back to just how much we've grown
- 02:54and evolved over the past 9 years and
- 02:56where we are today. And it really blows
- 02:58my mind. It's just so amazing to see the
- 03:01excitement. I just got emotional
- 03:03watching all the people come in and just
- 03:05how many people how many how much Figma
- 03:07means to so many people and how many
- 03:08people love it and use it every day.
- 03:10It's just a surreal moment for me to see
- 03:12everything come together. What was the
- 03:14first thing that you did after you
- 03:16joined Figma? Literal first thing I did.
What Figma’s First Marketer Did on Day One
- 03:18So the first day that I joined Figma, I
- 03:20remember I was sitting in a presentation
- 03:22and Dylan was kind of walking me through
- 03:24stuff, showing the product, also showing
- 03:26me where to like the bathroom was like
- 03:28all of the basics that you get on your
- 03:29first day. And uh I saw one presentation
- 03:32where they were going through some of
- 03:33the branding for Figma and some of the
- 03:35different naming and how they were
- 03:37thinking about launching it. And the
- 03:38name of the tool at the time was
- 03:40actually called Summit. And so um Figma
- 03:43was always the name of the company, but
- 03:44we had the strategy at the time where
- 03:46the tool would be called Summit and like
- 03:48the Figma editor. And then the company
- 03:51would be called Figma. And I remember I
- 03:52thought to myself like this just isn't
- 03:54going to work. Like uh nobody knows who
- 03:56we are. Summit is just like a really
- 03:59basic name. There's PCs named Summit.
- 04:01There's apps named Summit. This isn't
- 04:03anything we can own. And so I remember
- 04:05saying just kind of off the cuff like,
- 04:07"Hey, like how locked is this? Is this
- 04:09something we can change?" And Dylan was
- 04:11like, "Yeah, what do you think?" And and
- 04:13I was like, "Well, I I really think we
- 04:14should probably only have one name. We
- 04:16can't really have two." Um, and he's
- 04:18like, "Well, well, how about you think
- 04:20about that more and make a presentation
- 04:22and and maybe can show everybody it and
- 04:24then we can talk about it." And I said,
- 04:25"Okay, cool. Like what does what does
- 04:26the timeline look like for that?" And he
- 04:27said, "How about tomorrow?" And I was
- 04:30like, "Okay." And so uh I remember the
- 04:34literal first thing I did on my first
- 04:35day was um make a presentation about how
- 04:39the product should be called Figma and
- 04:40not Summit. And that was the first thing
- 04:42I did. When Figma first launched people
- 04:45saying especially among designers like
- 04:47there are a lot of people liking the
- 04:49product but also saying oh if this is
- 04:51the future of design then I would quit
- 04:53design or like this is not the future I
- 04:55want as a designer. So, as a first
- 04:58marketer at uh Figma, like what were
- 05:01your like go to market strategy or like
- 05:03how did you deal with these market
Figma's First Go-To-Market Strategy?
- 05:05response? You know, I think it's really
- 05:06interesting because as a marketer
- 05:09working online and collaboratively, it's
- 05:11it's just intuitive to me, right? Like
- 05:12was used to using Google Docs, was used
- 05:14to just having Google Slides, a sauna,
- 05:16these things where you just have things
- 05:18constantly updated and working really
- 05:20collaboratively. But it didn't really
- 05:21click for me until I saw the response.
- 05:23Honestly, that, you know, before design
- 05:25didn't really work that way. People were
- 05:27used to working in these offline tools
- 05:29and sharing when they're done and doing
- 05:31these like beautiful presentations and
- 05:33showing kind of more of a finished
- 05:34product. Um, and so yeah, there was a
- 05:36lot of questioning uh of that in the
- 05:38early days. I think that there's a
- 05:40couple things that I keep in mind when I
- 05:42think of like how to approach something
- 05:43like that. The first is, you know, you
- 05:46have to have a level of confidence that
- 05:48you're going to keep going anyway,
- 05:50right? Like there's some people who
- 05:52don't like it. There's different
- 05:53adoption curves and it's okay. Not
- 05:55everyone likes your product right away.
- 05:57So this just having a general confidence
- 05:59in that and a belief that that's the way
- 06:00to go and that's the vision and we're
- 06:02going to stick with it is very
- 06:03important. And then I think the other
- 06:05thing that we did that was really really
- 06:07helpful was we really looked at design
- 06:10is an interesting space where uh you
- 06:12know people really learn from each other
- 06:13and so people are always looking to
- 06:15other influencers or other people to
- 06:17help understand you know what's the
- 06:18latest in design how do you work how
- 06:20should we work so we really built a lot
- 06:22of relationships and focused on building
- 06:24relationships with people who had a lot
- 06:26of thought in the space a lot of thought
- 06:28leadership and um talked to them about
- 06:31things. So even if they had a negative
- 06:33reaction at first or weren't sure about
- 06:35something we were doing, we just engaged
- 06:36in conversation and talked about it and
- 06:39uh you know over time heard their
- 06:41opinions, we shared our opinions, got
- 06:43feedback from them and that was a a
- 06:45really important thing where maybe
- 06:46initially people had concerns but as we
- 06:49built trust with them, built
- 06:50credibility, uh people started using the
- 06:52tool that was really important and they
- 06:55changed their minds. I'm also curious
- 06:57like Corey your response when you first
- 06:59got to know Figma but as a designer
- 07:01didn't didn't you have any like mixed
- 07:03feelings towards the product or as a
- 07:05designer like what were your thoughts on
A Designer’s First Impression of Using Figma
- 07:07the product as a designer at the time I
- 07:10was using Figma this was probably like
- 07:112016 2017 like a lot of different design
- 07:14tools were coming out like when every
- 07:15week seemed like there was different
- 07:16design tool like and I was you know
- 07:17using one tool as my main tool but like
- 07:20I would be using another tool beta
- 07:22testing it like on the side and like
- 07:23recreating the design like every week
- 07:25and testing you know, these AB testing,
- 07:26these design choices to see like which
- 07:28one is the is going to be the best one,
- 07:29which one I just I switched to and like
- 07:31through that whole process, like one of
- 07:32them I found like Figma and I was using
- 07:35Figma and I I picked it up for a bit and
- 07:37I was like, "Okay, this is web- based.
- 07:39This is kind of interesting, but like it
- 07:41doesn't make much difference compared to
- 07:44like what I'm using now, right?" And
- 07:45then um I went back to it for some
- 07:47reason again to use it and I started
- 07:50thinking about the collaboration
- 07:51features, right? I was just like, "Wait,
- 07:52wait, you can just Oh, it's web- based.
- 07:54You can just share a link. I don't have
- 07:55to like export this and every single
- 07:57time it's my final final final final
- 07:59version. Send that again and then I you
- 08:00know I could just share that and it's
- 08:02always up to date and thinking about
- 08:03like the repercussions of that of like
- 08:05how that would change the way interact
- 08:08uh and just reduce the friction I think
- 08:10was just a big thing I think about a lot
- 08:12of time uh in the process. So I was like
- 08:14oh well to realize the value that I
- 08:16actually have to do use this tool with
- 08:17somebody else. So that the first thing I
- 08:19did was okay let me find some other
- 08:21people on my team that I can get to get
- 08:22in the tool and let's use it together.
- 08:24And then once I did that, they
- 08:26understood it. I understood it. I was
- 08:27like, "Okay, this is a game changer."
- 08:29You know, once you start using it
- 08:30together, you just realize it's like
- 08:32it's completely different experience.
- 08:33And I think that was when it was
- 08:34clicked. And then I realized that and
- 08:36then I was like, "Oh, I need to get my
- 08:37whole team on this. I need to get
- 08:38everyone in this and get everyone in the
- 08:40file." Before I was like going to
- 08:41introduce my team to it. There was
- 08:42actually an issue with like Japanese
- 08:44input. Um, and you know, back in the
- 08:47day, like I you still have it today in
- 08:49the bottom like right corner of Figma,
- 08:50there's a little question mark right
- 08:51there. And if you push that you can have
- 08:52like you can send a message right to the
- 08:54help desk and get support on that.
- 08:56Right? So I was using Figma and when you
- 08:58input the Japanese characters it
- 08:59wouldn't show up correctly. Japanese was
- 09:01basically broken in Pigma at the time. I
- 09:03was like oh this is great but like I'm
- 09:05in Japan and like I'm I'm designing in
- 09:07Japanese so I can't use this on my team
- 09:09until this is fixed, right? I was like
- 09:11uh maybe I'll just try to send some
- 09:13support and see what happens, you know?
- 09:14So I I told him I I sent some
- 09:16screenshots. I sent a detailed request
- 09:18and I said, "Hey, you know, this thing
- 09:20is broken here. and if you could fix
- 09:21this, this would really be helpful for
- 09:22your Japanese users, right? And then
- 09:24couple weeks go by and I pick it up
- 09:26again and it's fixed. And I was like,
- 09:28wow, this is pretty nice. I was I was
- 09:30like, the tool is pretty cool, but I was
- 09:31like, what was really really cool was
- 09:33it's like, oh, I gave this feedback and
- 09:34then they fix that. But also, I know
- 09:36that like they're accepting feedback
- 09:37from the community and the speed of that
- 09:39iteration is is something that it gives
- 09:41me confidence that um so I think like
- 09:44changing tools is like an investment for
- 09:45the whole team. That was kind of me
- 09:47weighing the option. I was just like,
- 09:48"Okay, I'm really kind of investing in
- 09:50this team and I'm going to tell my team
- 09:52we should use this this product." So,
- 09:53you joined Figma before the product
- 09:55launch. How did you approach marketing
- 09:58marketing a product that was still in
Tips for Marketing a Product Before Launch
- 10:00self mode? So, I was the first marketing
- 10:01hire, but I was also the first just go
- 10:03to market person. In the beginning, when
- 10:05we didn't have a product, I would go
- 10:07around and drive around PaloAlto, San
- 10:09Francisco with Dylan, and we would just
- 10:11pitch Figma to differenti. We made a
- 10:14bunch of connections in different design
- 10:15teams and we would just go there and we
- 10:18we'd show them the product. And so a lot
- 10:20of what I did in the early days was meet
- 10:22these people, gather their feedback,
- 10:25kind of like what Corey was saying and
- 10:26in that more of a one-on-one setting and
- 10:28hear what they thought about the tool.
- 10:29And then uh we were really trying to
- 10:31understand okay when are we ready to go
- 10:33at it stealth then launch la la la la la
- 10:34la la la la la la la la la la la la la
- 10:34la la la la la la la la la la la la la
- 10:34la la la la la la la la la la la la la
- 10:34la la la la la la la la la la la la la
- 10:34la la launch the product and so a lot of
- 10:36what I was doing was trying to
- 10:38understand you know our teams ready to
- 10:40adopt this and is the the tool good
- 10:42enough to launch. I think it's such a
- 10:44balance that you have to think about
- 10:46where it's like, okay, we want to get
- 10:48out of self and want to get in this this
- 10:49people's hands, but if it's not good
- 10:51enough, then it's also like, well, we're
- 10:53going to lose our chance. You only get
- 10:54one shot to launch. And like, what were
- 10:57some of the factors that made that
- 10:58decision? Yeah, it's hard, right? It's
- 11:01such a a hard question for people
- 11:03because you really do only get one
- 11:05chance to launch the product and you
- 11:07want to do it right and so you want it
- 11:09to be good when people are all going in
- 11:11and looking at the tool. You want them
- 11:13to have a good experience. So that's on
- 11:14one hand, but then on the other hand,
- 11:16you don't want to wait too long, right?
- 11:18Because the tool, the team had already
- 11:19been building the tool for years before
- 11:21I got there. You want to keep things
- 11:22going. You want to start building with
- 11:24people and getting their feedback. And
- 11:26so it is a really hard balance. It's
- 11:28definitely more of an art than a science
- 11:30in terms of, you know, when to launch.
- 11:32And I remember I was sitting in this
- 11:34meeting and someone literally took the
- 11:36laptop out of Dylan's hands because they
- 11:38wanted to play with it. I don't think
- 11:39that they didn't mean to like didn't
- 11:40take a laptop, but they were just like,
- 11:41"That's so cool. I have to try it." And
- 11:44I think once they saw people starting to
- 11:46do that, that was like, "Okay, this is
- 11:49this feels like it's kind of ready." One
- 11:51of the biggest challenges that we had in
- 11:53terms of deciding when to launch was
- 11:56multiplayer wasn't actually done when we
- 11:58launched Figma. It just was going to
- 12:00take like another year for for
- 12:02multiplayer to be done. And so that was
- 12:04a really hard decision at the time where
- 12:06it was like this is our most important
- 12:08feature arguably and we know it's going
- 12:10to take another year before it's done.
- 12:12And the decision that we had to make
- 12:13was, you know, do we launch without
- 12:15multiplayer or do we wait another year?
- 12:18And we decided just to go for it and to
- 12:20launch and to start getting feedback,
- 12:22start getting in people's hands, keep it
- 12:24in beta even though we knew it wasn't
- 12:26finished. But that is such a hard
- 12:27challenge, right? Like I think there'd
- 12:29be a lot of good arguments on why you
- 12:30should wait uh for the the core feature
- 12:33to be done, but it definitely becomes
- 12:34kind of more of an art than a science at
- 12:36that point in terms of making that
- 12:37decision cuz you also just got to keep
- 12:38the momentum up too. Metrics are so
- 12:40important, but I feel like you can't
- 12:42really look at them that closely when
- 12:44you're in a micro setting like that. You
- 12:46kind of have to go on anecdotes, right?
- 12:49Like we didn't have enough people to
- 12:50like have these metrics dashboards and
- 12:52be like look at the usage over time,
- 12:54right? Like honestly, we were meeting
- 12:57these teams and what we looked at was
- 12:59like at at the beginning, can we get one
- 13:00team to transfer full-time? And it
- 13:03sounds so funny because it's like our
- 13:04metric was like zero or one, right? It's
- 13:07not like you're looking at these
- 13:08dashboards. And that's why I feel like
- 13:10sometimes when you're doing something
- 13:12really early and you're like, I have to
- 13:1310x this, I have to 100x this. I have to
- 13:15thousandx this. you kind of have to go
- 13:17more on intuition and more on feeling I
- 13:20think and really believe that because
- 13:21metrics just aren't going to get you the
- 13:23answers that you're looking for. What
- 13:25were your um team or your um plan or
- 13:28strategy on building this community and
- 13:31um how important was that at the time? I
Figma’s Playbook for Building a Loved Community
- 13:34wouldn't say in the beginnings we ever
- 13:36set out to like have a communitydriven
- 13:38strategy. Kind of to just take to
- 13:40parallel Corey's story with what was
- 13:42happening at Figma at the time. In the
- 13:43early days of Figma, that little
- 13:45question mark button that Cory was
- 13:47talking about, uh we didn't really have
- 13:49a full-time support team or it took a
- 13:51while for us to do that. And so our
- 13:52engineers would rotate and answer those
- 13:54questions. And so it makes a lot of
- 13:56sense that somebody reported a bug and
- 13:59that Corey reported a bug and then one
- 14:01of our engineers saw that and just fixed
- 14:03it, right? Like that's just kind of what
- 14:05happened. It was really all hands on
- 14:06deck. And Dylan, our CEO, really
- 14:08believed that we need to be as close to
- 14:11the users of our product as possible.
- 14:13And so even even now that like up until
- 14:15a long time ago or until recently if you
- 14:18joined Figma you had to start spending
- 14:20time answering support questions because
- 14:23he wanted people to know and understand
- 14:25what the problems were and be really
- 14:26close to what that looked like. So
- 14:28that's been integrated and woven into
- 14:30who we are since the beginning. And
- 14:33along with that it's really building the
- 14:35product alongside of the users of the
- 14:38product. It wasn't like we thought to
- 14:40ourselves like let's have a
- 14:41communitydriven strategy. It was just we
- 14:44need to listen to our users and we need
- 14:46to build a product that's going to be
- 14:47really useful for them and they know
- 14:50what their problems are more than we do
- 14:52and we need to spend time with them and
- 14:54and fix their problems. And there's
- 14:55people like Corey, like Corey was one of
- 14:57those people that put it went into the
- 14:59chat, but there were thousands of other
- 15:01Corey's. That idea of listening to
- 15:03people and then having a personal
- 15:05relationship, really becoming close with
- 15:08them and then having them go spread
- 15:11Figma to their company, to their
- 15:13communities, to where they live. That's
- 15:15just what we did at scale. And so it
- 15:17sounds like pretty un unscalable, right?
- 15:20Oh, you have your engineers sitting
- 15:21there answering support tickets, fixing
- 15:23bugs, like you can't do that forever.
- 15:26That doesn't scale. But actually, it
- 15:28does scale because once we empowered
- 15:31him, he can burn it his team. He grew a
- 15:34community in Tokyo, right? Like that has
- 15:36a huge amount of ramifications down the
- 15:38line. Um, and so that's what that
- 15:40strategy looks like when it when it does
- 15:42scale, right? It's it's how those people
- 15:45these people who you really build these
- 15:46strong relationships with then spread
- 15:48Figma for you. That's the whole crux of
- 15:51a community tribute strategy. The advice
- 15:53I would give is focus on a niche because
- 15:55it's so hard to be too broad, especially
- 15:58when you're new and you're early and you
- 16:01don't have a brand yet and find out who
- 16:03your users are and have somebody who
- 16:05really understands them be the face of
- 16:07face of what you're doing. We definitely
- 16:09started with designers. you were very
- 16:11focused. It had very specific niche of
- 16:13designers. They wanted someone who
- 16:15really understood their pain points,
- 16:17what they were going through, what it
- 16:18was like to design. And that's when for
- 16:22me, I realized that immediately and I
- 16:24was like, I don't know this. I can study
- 16:26it. I can I could try and and learn my
- 16:29best. I I have over the years, but at
- 16:30the end of the day, I'm not a
- 16:32classically trained designer. It's not
- 16:34my my core expertise. And so that's when
- 16:37I you know I decided I was like we have
- 16:38to hire somebody who knows this really
- 16:40really really well and have them be the
- 16:42face of this and having them be the
- 16:43people who are talking with users who
- 16:46are creating content who are checking
- 16:48all of our marketing um who are helping
- 16:50us do things and that's that's when we
- 16:52decided to have a user from the
- 16:54community come join the team and that
- 16:56that function has scaled. How did you um
- 16:59come up with this idea of having like an
- 17:01offline um community and how did that um
Config’s First Chapter
- 17:05scale also? Totally. So in the early
- 17:07days uh we did meetups and so that's
- 17:09what it looked like at the beginning.
- 17:10Some people were skeptics in the
- 17:12beginning, right? And maybe they'd want
- 17:14to go to meet other designers or they'd
- 17:15show up, but we realized how valuable it
- 17:18was to bring people together and to
- 17:19talk. And we just saw how amazing it was
- 17:22when people just learn best practices
- 17:24from each other um and just learn from
- 17:26being together. and we were able to
- 17:28build these one relationships, we could
- 17:30kind of overcome some of their concerns
- 17:32or talk them out or just kind of hear
- 17:34people out on why they were skeptics or
- 17:35why they weren't sure and how we'd have
- 17:38these conversations and it might be I
- 17:40remember one u Tom was in in Seattle,
- 17:42Tom, our first designer advocate was in
- 17:44Seattle and he was talking to somebody
- 17:46who at the time was a very big skeptic,
- 17:48right? Uh and then he kept talking to
- 17:50them, had these relationships, built
- 17:52this relationship with them. Turns out
- 17:54they were at Uber. Um, and that person
- 17:56then brought Figma to Uber, right? And
- 17:58we saw the power of how that process
- 18:00worked and we started growing just these
- 18:03people and and having these
- 18:04relationships. And then we had this
- 18:06thought of like, well, wait a minute,
- 18:08you know, we've been going to these
- 18:09different cities, these different
- 18:10places. What if we brought everyone
- 18:11together, right? And what what would
- 18:13that look like? And it was really funny.
- 18:15I remember when we first had the idea,
- 18:17we're like, okay, how big should it be?
- 18:19And it sounds so funny and I laugh at it
- 18:21now. It was actually we thought we were
- 18:23going to be at 200 people and that was
- 18:25going to be the conference and we even
- 18:26booked a venue for 200 people that was
- 18:28the size and we launched the conference
- 18:30and in the first day we had so many
- 18:32registrations and people who wants to
- 18:35join that we're like okay we have to
- 18:37change the size of this thing because
- 18:38there's no way 200 people is going to
- 18:40work. Um and so expanded it and so the
- 18:42first config was a thousand people. We
- 18:44have all these relationships. People
- 18:46have these connections online and
- 18:47because of just the distributed nature
- 18:49and the global nature of design, people
- 18:50have been talking to each other on
- 18:52Twitter for so long. But then they all
- 18:54came together in person and it was just
- 18:56pure magic to see these people. I
- 18:58remember so many that the line the
- 19:00conversation was like, "Oh, that's not
- 19:01what your avatar looks like on Twitter."
- 19:03Because this there's a strong community
- 19:05that existed and that people were
- 19:07already meeting each other and talking
- 19:08that we've been doing from these
- 19:09meetups, but also just from the nature
- 19:11of design. designers have been talking
- 19:13and learning to each other regardless of
- 19:14BIGMA for so long and so bringing
- 19:17everybody together in person and having
- 19:19these relationships that were just
- 19:21online happen in real life was just so
- 19:23magical that we just knew we had to
- 19:25continue like so do you have any like
- 19:27advice on like building communities for
- 19:29early startups? Totally. I think the
- 19:31biggest thing is that sometimes in in
- 19:34you know especially for us in you know
- 19:36enterprise marketing or B2B marketing
- 19:38you think about people as companies and
- 19:40I think the biggest advice that I would
- 19:42give is like people are people right and
- 19:44I think you see that it can fit like
- 19:45you'll see people and you'll talk to
- 19:47them and you'll be chatting and then you
- 19:48look at their badge and you're like oh
- 19:50you work at a really big company oh that
- 19:51was a company that in theory you might
- 19:53want to like target for sales but that's
- 19:54not how we think of it we're just like
- 19:56you're just a person and you have
- 19:58interest like it sounds so basic right
- 20:00but like I think So often in marketing,
- 20:01we we split people into like you as a
- 20:04person at your desk and you as a person
- 20:06outside of that, whereas we try to think
- 20:08of people as one person and you can just
- 20:10you're yourself all the time. And sure,
- 20:12you happen to work at a company, but uh
- 20:14I think it's doing these things that
- 20:16don't scale and building these
- 20:18relationships one-on-one like like Gory
- 20:20and Gory's example and then those people
- 20:22bring other people and those then that's
- 20:24how word of mouth really spreads. So
- 20:26Figma is beyond just a product. It seems
- 20:30like it's a brand, it's a community. So,
- 20:33um, what are your advice on yeah, making
How Iconic Brands Are Really Built
- 20:35a brand, you know, I think that the most
- 20:37important thing is to actually start
- 20:38with a product for us and that's like
- 20:41what productled growth looks like,
- 20:43right? And I I think that what we have
- 20:45as a brand really starts with a brave
- 20:49product by starting from the bottom up
- 20:51and saying like, okay, first we have a
- 20:52really strong product that's awesome.
- 20:54We're improving it as we go. We're
- 20:57listening to feedback um as we're
- 20:59building it and building it with the
- 21:00community. And then second, we have you
- 21:03know these relationships with people and
- 21:05if those people love the product,
- 21:06they're spreading it to other people and
- 21:09that's that's growing over time of
- 21:11community of people. Then we can do it,
- 21:14right? And then we can say, okay, now we
- 21:18want to layer on top all these other
- 21:19things like a 10,000 person conference
- 21:21or like um you know all these beautiful
- 21:24visuals that we have. The story of Figma
- 21:27is not about ending at Figma. The story
- 21:29about Figma is where does Figma get in
- 21:31that person too. And in most cases, you
- 21:33know, people using Figma, their story is
- 21:35something like, you know, I just want to
- 21:37create great products. I want to enjoy
- 21:39the process and create that product
- 21:41together. So, the narrative that we're
- 21:43creating on the community side is often
- 21:44like, how do we just enable those people
- 21:46to get to where they want to go? Do you
- 21:48know where the name Pigma comes from?
- 21:49It's It would be great if you can
- 21:50explain it to us. Yeah, it's actually it
- 21:52comes from the idea of a figment of your
- 21:54imagination. And the initial vision of
- 21:56Fikba was uh to eliminate the gap
- 21:59between imagination and reality. Like
- 22:01that was that was the vision. And so
- 22:03they it kind of shifted for a while
- 22:05there cuz uh some people told him it was
- 22:07too ambitious. And so it was make design
- 22:09accessible is kind of where it went to.
- 22:11But as we grow and as we continue to
- 22:12evolve it, it always comes back to that
- 22:15like how do you how can we get better at
- 22:17as a tool helping to make eliminate that
- 22:20gap um and make it so anybody can have
- 22:22what they're they have ideas in their
- 22:24head turn it into a product or turn it
- 22:26into something that a's world